Jagex, the creator of RuneScape, has announced RuneScape: Dragonwilds, a cooperative open-world survival game set in Gielinor. This new title blends RuneScape lore with survival mechanics like resource gathering, crafting, and base building, emphasizing teamwork against environmental hazards and dragons. Dragonwilds aims for an early access release this spring. This is a strategic move for Jagex to capitalize on the survival genre's popularity and attract new audiences while maintaining support for existing RuneScape games. Community reactions are mixed, with excitement tempered by concerns about resource allocation. Its success hinges on gameplay quality, integration with RuneScape lore, and community engagement.
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**RuneScape: Dragonwilds Announced as Jagex's New Take on the Open World Survival Genre**
**Cambridge, UK – October 26, 2023** – Jagex, the renowned developer and publisher behind the iconic MMORPG *RuneScape*, today *announced* its ambitious foray into a new genre. The company is developing *RuneScape: Dragonwilds*, a cooperative *open* world *survival* game that reimagines the familiar world of Gielinor. Set for *early access this spring*, *Dragonwilds* aims to blend the core elements of the *RuneScape* universe with the engaging mechanics of the survival genre, promising a fresh experience for both veteran players and newcomers. The move marks a significant shift for *Jagex*, as it expands its portfolio and seeks to capitalize on the enduring popularity of both *RuneScape* and the survival game landscape.
**What is RuneScape: Dragonwilds? A Deeper Dive**
*RuneScape: Dragonwilds* isn't simply *RuneScape* with a hunger bar. Jagex is carefully crafting a distinct experience within the existing lore and setting. Instead of the traditional MMORPG progression system of *RuneScape*, *Dragonwilds* emphasizes resource gathering, crafting, base building, and, crucially, cooperation with other players. The core gameplay loop revolves around surviving in a hostile wilderness, battling creatures (including, naturally, dragons), and establishing a thriving community alongside friends.
The *announced* features hint at a nuanced take on the survival formula. While details are still emerging, *Jagex's* revealed that players will be able to choose from different starting roles, each with unique skills and specializations that contribute to the collaborative effort. This suggests a focus on teamwork and specialization, encouraging players to coordinate their efforts to overcome challenges.
**Key Features and Gameplay Elements:**
* **Cooperative Survival:** Teamwork is paramount. Players will need to work together to gather resources, build defenses, and overcome environmental hazards and monstrous threats.
* **Base Building and Crafting:** Establishing a secure base is crucial for survival. Players can construct shelters, workshops, and defenses to protect themselves and their resources. A robust crafting system will allow players to create tools, weapons, armor, and other essential items.
* **Dynamic World:** The environment will be dynamic and reactive to player actions. Weather patterns, creature migrations, and resource availability will constantly shift, requiring players to adapt and adjust their strategies.
* **Dragon Encounters:** True to its name, *Dragonwilds* will feature challenging encounters with dragons. These encounters will require careful planning, coordination, and skill to overcome.
* **RuneScape Lore and Setting:** While a distinct game, *Dragonwilds* is firmly rooted in the world of *RuneScape*. Familiar locations, characters, and lore will be present, adding depth and context to the survival experience. Expect nods to classic quests, iconic creatures, and the rich history of Gielinor.
* **Progression System:** Instead of levels, the game might use a skill-based progression system, similar to classic *RuneScape*, allowing players to improve their abilities in crafting, combat, resource gathering, and more. However, details are yet to be fully *announced*.
**Why Survival? Jagex's Strategic Move**
The decision for *Jagex* to venture into the *open* world survival genre is a strategic one. The survival genre has experienced immense growth in recent years, with titles like *Minecraft*, *Rust*, *Ark: Survival Evolved*, and *Valheim* achieving massive success. *Jagex* clearly sees an opportunity to leverage the established *RuneScape* brand and its loyal player base to tap into this lucrative market.
*RuneScape* itself has a long history of evolution and adaptation. From its humble beginnings as a browser-based game to its current iteration with *RuneScape 3* and the continued popularity of *Old School RuneScape*, the franchise has consistently evolved to meet the changing needs and preferences of its players. *Dragonwilds* represents the latest step in this evolution, allowing *Jagex* to explore new gameplay mechanics and appeal to a wider audience.
The move also allows *Jagex* to experiment with different monetization models. While details are scarce, *Dragonwilds* could potentially utilize a buy-to-play model, a subscription service, or even a free-to-play model with optional cosmetic purchases. This flexibility allows *Jagex* to cater to different player preferences and maximize its revenue potential.
**Potential Impacts and Community Reaction**
The *announced* of *RuneScape: Dragonwilds* has generated considerable buzz within the *RuneScape* community and the wider gaming world. Many players are excited by the prospect of experiencing the world of Gielinor in a completely new way. The cooperative gameplay and focus on survival mechanics have resonated with players who enjoy challenging and engaging experiences.
However, some players have expressed concerns about how *Dragonwilds* will impact the existing *RuneScape* games. There are worries that the new game could siphon resources away from *RuneScape 3* and *Old School RuneScape*, potentially leading to a decline in content updates and community support. *Jagex* has assured players that it remains committed to both existing games and that *Dragonwilds* is being developed by a separate team.
The success of *Dragonwilds* will depend on several factors, including the quality of the gameplay, the balance of the survival mechanics, and the level of integration with the *RuneScape* lore. *Jagex* will also need to effectively communicate its vision for the game to the community and address any concerns that players may have.
**Early Access and What to Expect**
The *announced* plan for *Dragonwilds* to enter *early access this spring* allows *Jagex* to gather valuable feedback from players and iterate on the game based on their experiences. Early access will provide players with an opportunity to test the core gameplay mechanics, provide feedback on the balancing and difficulty, and help shape the future development of the game.
*Jagex* has a history of engaging with its community throughout the development process. It is likely that the developer will actively solicit feedback from players through forums, surveys, and in-game events. This collaborative approach will be crucial in ensuring that *Dragonwilds* meets the expectations of the *RuneScape* community and delivers a compelling survival experience.
Players who participate in *early access* should expect to encounter bugs, incomplete features, and balancing issues. However, they will also have the opportunity to directly contribute to the development of the game and help shape its final form.
**The Future of RuneScape and Jagex**
*RuneScape: Dragonwilds* represents a significant step for *Jagex* as it expands its portfolio and explores new genres. The success of *Dragonwilds* could pave the way for future *RuneScape*-themed games in other genres, potentially including strategy, RPG, or even MOBA titles.
The move also reflects a broader trend in the gaming industry, with established franchises increasingly branching out into new genres and platforms. This allows developers to reach a wider audience, diversify their revenue streams, and revitalize their brands.
Ultimately, the future of *RuneScape* and *Jagex* will depend on the company's ability to innovate, adapt, and listen to its community. With *RuneScape: Dragonwilds*, *Jagex* is taking a bold step into the unknown, and the gaming world will be watching closely to see if it can successfully blend the beloved world of Gielinor with the challenging and rewarding mechanics of the *open* world *survival* genre.
The *announced* release window of *this spring* provides a specific timeframe for eager fans, increasing anticipation and driving search traffic. Keep an eye out for more information as the release date approaches. This new title could very well redefine *Jagex's* position in the gaming landscape.